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God of Comics – GWAR: Orgasmageddon #3

God Of Comics, Reviews

August 31, 2017

GWAR: Orgasmageddon #3 (Dynamite Entertainment)

Okay. Alright. Not quite sure how to start this, because GWAR isn’t a band or an experience so much as a time and place, a hellscape dimension between rock and metal and exists through sheer willpower and insanity. GWAR is, GWAR is not, GWAR becomes. It’s… it’s a thing.

GWAR kicked off in the mid-eighties, this metal band that took a look at the concept of pumping everything to eleven and said “fuck it, we can go higher.” The crazy thing is that they did and they made it work: GWAR has been touring ever since, using a unique blend of an alien invasion, science fiction, black magick, social commentary, political satire, and shock rock.

They are a time and place that overlaps with the reality we know and then conquers it, like some mad fae-touched nightmare locale that only brushes the world every now and again. They eat sacred cows for breakfast and put on a hell of a live show while doing it, covering screaming fanatics with blood and other juices without pity or remorse. You cannot escape a GWAR concert, but you might survive one. Buy the ticket and take the ride.

If you do, well, they regularly murder effigies of celebrities of every stripe, vivisecting American presidents and movie stars and pop singers and historical figures. They pull no punches: Al Gore and several popes have gotten the treatment. Lady Gaga and Marilyn Manson. Bill and Hillary Clinton. Adolf Hitler and Donald Trump.

They parody literature, mythology, anything they can get their talons around, and they do it with a sense of style that is hard to stomach and difficult to deny. They are the people that got a music video called Phallus in Wonderland nominated for a Grammy through sheer force of will.

Hell, they have their own annual BBQ event, GWAR-BQ, that has been running since 2009.

Not bad for a band that used to open for something called Death Piggy.

All of this is to warn you that this comic is not going to be for everyone. This is likely to be the sort of thing that Garth Ennis used to write before he fell into a hatred of the medium and the people that read it while still drawing upon that hatred because this is GWAR and they are capable of anything. Read this at your own risk. Be aware of what you are getting into. We good? You ready? Great.

The modern incarnation of GWAR is doing a little bit of time traveling to hunt down and kill an old enemy that’s gotten loose in the timestream or something. What do you want? It’s a story about GWAR mixing one part revenge to two parts bloodlust. Along the way, you’ll get to see GWAR’s influence bleed into modern innovation and more figures of history are hunted down and killed for sport before GWAR stops by a morning talk show taping, because those talk shows were things they used to do while commenting on media hypocrisy on the topics of sex and violence.

What this means for you, dear reader, is that old GWAR is going to meet new GWAR, and one of the minds behind GWAR is helping to pen this comic. That would be Matt Maguire, aka Sawborg Destructo, who is bringing along Matt Miner of Liberator and Critical Hit notoriety. It’s a good fit, obviously. The art is being handled by Jonathan Brandon Sawyer and the mad orgy of GWAR itself.

This is going to be weird, but if you like the weird you are going to love this way too much.

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486

God of Comics – First Strike #1

God Of Comics, Reviews

August 8, 2017

First Strike #1 (IDW Publishing)

This is just so weird and somehow excellent. Like, this shouldn’t work. It shouldn’t. A story like this making even a lick of sense proves that the idiocy that Marvel uses to shoot themselves in the sales could work and just makes their editors and writers look that much worse because here it is so damn good.

IDW has quietly been going around and picking up the rights to old eighties toy commercials, the ones that were smart enough to make us think they were anything else: Transformers, Ghostbusters, Teenage Mutant Ninja Turtles, G.I. Joe, M.A.S.K.… hell, even ROM. They then started publishing the best comics possible with all those properties and more, basically taking the best parts of every iteration of those franchises, tossing those bits into a blender, and hitting puree.

The result has been some of the best comics currently on the shelves. Transformers and TMNT alone are two of the best things you could be reading, and the only reason we haven’t covered either is that we’ve been busy chatting about Jem and the Holograms – another IDW title.

A while back, IDW decided to do the crossover thing and erred on the side of Valiant rather than Marvel; they did a self-contained story that set up a threat and built a means for different people to work together, heroes and villains alike, to combat a common threat. Yeah, Revolution was great and set the stage for something awesome.

Spilling out of the self-contained crossover was a series called Revolutionaries, which dealt with a group of people from different universes keeping in contact with one another and working to make sure anything like the threat that presented itself in Revolution never crops up again.

And then something like that threat cropped up again.

In this case, a Cobra more dangerous than anything you’ve ever seen is crossing dimensions and invading Cybertron, and only those Revolutionaries are in a position to do anything about it.

This is the sort of story that Michael Bay dreams of doing, only done properly: writers David Rodriguez and Mairghread Scott respect the properties they’re working with and expand upon them, while artist Max Dunbar gets to illustrate all the madness and greatness those two minds can come up with.

First Strike is everything cool about eighties cartoons. If you were there, you’ll understand. And if you missed them the first time around, well, here’s your chance to see what it was all about.

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531

God of Comics – Generation Gone #1

God Of Comics, Reviews

July 17, 2017

Generation Gone #1 (Image Comics)

So… we’re kinda fucked. Millenials and Xellenials, we’re kinda being destroyed by the people that came before us. Their greed and shortsightedness is basically costing us everything, and making sure there won’t be any generations after us. Boomers accuse us of killing everything from the diamond industry to capitalism in general, all while fostering the murder of every living thing on the planet.

It would be nice if there was something we could do about it.

There doesn’t seem to be, at least not within the systems we grew up with. The Boomers rig everything and then seem horrified when their worst case scenarios play out – Congress shutting down, Donald Trump as President, the death of the American Dream. It’s why so many of our heroes, now, are criminals.

We’re told crime doesn’t pay by people who are legal criminals, accepting bribes and working against the best interests of anyone that isn’t a corporation, and what we got for our legal lives is spat upon and uncertainty and nothing. Meanwhile, the people that are supposed to be upholding the law break it, the people that are writing the laws break them, and the very wealthy ignore the law and shit on the rest of us.

Of course, our heroes are criminals. If you’re going to die and be miserable because the law says you must, that is a law that is no longer moral. Fighting against that system isn’t just a moral choice, but a human one.

Here’s the thing: we invented society and corporations and everything else. If they are no longer working for us or are actively killing us (currently they are doing both), then we need to change those systems.

That sort of culture shift is already being presented as an idea in comics like this one, because art and literature are where dreams are born and fostered and anything worth living for comes from. Writers Andre Araujo and Ales Kot presents three poor and angry hackers living in what’s left of America circa 2020, and they realize they have nothing left to lose.

They’ve also got superpowers they never wanted, a weird capacity for sun travel and weird black goo, high passions in nuclear factories, and all the love, hate, anger, and loss that comes from living on the very edge of survival. This is what it means to be young in the world in 2017 – to work harder than any generation in history and get nothing for it, and then be told to shut up when you complain because the one thing Boomers do better than ruin everything is gaslight.

Andre Araujo has worked some Spider-Man comics at Marvel and some Assassin’s Creed comics for Titan and some The Legend of Isis comics at Blue Water. He’s good people and the sort of writer who works some strong young versus old and evil themes into a lot of his works. Ales Kot is, if anything, even more woke: this guy worked on Zero and Occupy Comics and Liberator. If people are supposed to write what they know, these two are writing what they live and breathe, and this is going to be awesome.

They’ve nabbed Chris O’Halloran for art, too, and he’s the pen behind James Bond and a host of other comics at both Image Comics and Dynamite Entertainment.

What we’re trying to say is this comic has a high chance of being a sleeper hit, the sort of thing that people will talk about in the same breath as V for Vendetta or Transmetropolitan… provided we’re all still alive in five years or so.

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503

God of Comics: Tekken #1 (Titan Books)

God Of Comics, Reviews

May 2, 2017

I’ve mentioned this before, but fighting games all have these weirdly detailed plotlines that go in all sorts of weird directions and have supremely strange character arcs. The bad guy in Street Fighter is a death-powered demi-god who pushes drugs and whose ultimate form is a cloned woman who escaped his grasp and now works for British Intelligence. Darkstalkers features a vampire god stalking a succubus who is also a god and her younger sister, who is actually a repository of her full power that was taken away from her and became sentient. Mortal Kombat is a mish-mash of classic martial arts tropes taken to their logical extreme.

Even given all of that, Tekken is fucking batshit lunacy.

The CEO of a multinational corporation that pretty much rules the world holds a one-on-one fighting tournament every year where he puts control of his company on the line. His son, who he threw off a cliff to try and toughen up, shows up one year and throws him off the cliff because apparently the devil is in his genes. The CEO returns to depose his son, but not before his evil son has a child with someone who is wholly good, so now there’s a grandkid running around who sometimes grows wings and shoots lasers out of his eyes.

Did we mention there’s a Bruce Lee stand-in? Or one for Jackie Chan? How about the street boxer whose kick buttons are replaced by dodges? That’s all fairly standard… okay, how about the cyborg bounty-hunting samurai who fights with a laser sword that he sometimes uses as a pogo stick or helicopter and who might be immortal?

We haven’t touched the insane military cyborg on the run, the luchador who died and whose guilt-stricken rival trained his replacement, either of the rich deletants who’re dancing their way through a murder investigation, the Aztec Demon who sometimes shows up for shits and giggles… it’s all kind of insane.

Handling the insanity is writer Cavan Scott, who has worked on much simpler fare in the past… things like Doctor Who and Vikings, so when we say simpler we do not mean by very much. Titan Books has also put Andie Tong on art, and he’s very much the sort of artist who can bring the technical skill that these fighters display to life while capturing the odd mosaic of emotions and motivations that drive everyone here.

There’s more than enough material and character here for this to be something truly special. We’ll see if Titan can pull it off… fingers crossed.

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618

God of Comics: Night Owl Society #1

God Of Comics, Reviews

April 25, 2017

Night Owl Society #1 (IDW Publishing)

IDW Publishing has made a name for themselves by taking older properties and building upon them: Ghostbusters, TMNT, GI Joe, MASK, Transformers, Jem and the Holograms, all their like. The truth is that all of them are good – all of them take every iteration of this properties and mash them up and take out the best bits and add new ones and make them better, but it’s rare for IDW to come up with something new.

By which I mean that IDW had very few in-house properties, but when they do decide to do something it tends to fucking rock. Locke & Key comes immediately to mind. This is something new, something unique, and it sounds like it’s going to be interesting.

David is one of those lonely kids, a misfit who doesn’t fit in – not at home and definitely not at school. He’s got very few people he legitimately cares about, so when one of them is killed by the local mob, David takes it personally. Now, in a better world, the police would deal with it… but the police are corrupt. Look at those cops arresting the people that showed up to talk to their politicians in Flint, or any of the murderers that kill unarmed citizens every few days for no real reason.

No, the police are not a problem for the wealthy, and crime pays when you’re running things. David’s friend was killed by an actual mob boss, the sort of person who pays politicians and sits on corporate boards and isn’t going to be given any hassle by the police. There’s no justice, and David is old enough to understand that and young enough to be angry about it, young enough to do something about it, young enough to take matters into his own hands.

The thing about marginalized peoples is that they find one another and form bonds stronger than anything outside of those groups could possibly understand. Their ties aren’t based on faux-oppression or similar likes but by a simple need to not die, and when one of them does die the others tend to react badly.

In David’s case, that means organizing his friends, figuring out what skills they have, and going after the mob on their own. The police won’t do it and the politicians are actual criminals themselves, so someone has to make good. Why not David? Why not his friends? All they have to do is make the world a better place and avoid getting killed… or grounded.

Hey, the kids are alright. JamesVenhaus is on writing duties and this is a weird one: he’s a playwright whose done some awesome stuff, most notably Ugly People (about running an electoral campaign) and Weird Sisters (which is Macbeth set in a modern high school where the students are studying the Scottish Play). His work is quirky dark comedy with soul, the sort of thing I keep hoping one of the local theater troupes will do (hint, hint). He’s a treasure, is what I’m saying, and if this comic brings more attention to his work that can only be for the best.

Pius Bak is on art duties and I feel that should sell the comic all by itself. This is the comic I’m most looking forward to this week.

Do not miss it.

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216

God of Comics: X-Men Prime #1

God Of Comics, Reviews

March 28, 2017

X-Men: Prime #1 (Marvel Comics)

Oh, Marvel. Oh, the X-Men.

There’s something wrong at Marvel, a company where they do small things amazingly well and large things badly. This is a company that’s turned Captain Marvel into a Nazi for short-term sales that will do long-term damage to their brand. Iron Man wasn’t a Nazi in Civil War, but he became a default villain for a decade after that event. Civil War II has done the same to Captain Marvel. And as for the X-Men…

Here’s the trick: about twenty years ago Marvel went bankrupt. They went bankrupt because they were doing too many crossovers and their readership revolted and left because of their revulsion. They sold the film rights to their a-list characters, which is why the MCU started with Iron Man and not the X-Men.

Now Disney owns Marvel and the company is making money hand-over-fist with their movies and video games and cartoons, so the comics can afford to do idiot things like make a Holocaust survivor a Nazi. They’ve also been devaluing the X-Men in the comics in hopes that Fox Studios will give them their characters back, but Fox just recently learned that you can make good movies with superheroes in them and make money doing it, so that’s not likely to happen.

Because some of the editorial board has a questionable capacity for thought, they’ve decided throwing a tantrum is best for business and have made the X-Comics less and less readable for years while threatening to replace the X-Men with the Inhumans, using the same process that got them into this mess in the first place.

So, with all that said, why am I looking forward to this comic?

Marc Guggenheim has a lot to do with it. He wrote the Overwatch novel, co-developed the Arrow television series and wrote twenty-seven episodes back during the first couple of seasons. He also co-developed and wrote some episodes of Legends of Tomorrow, and you can see the exact moment in the series where he got involved. Comics-wise, he helped create the Young X-Men comics and wrote the X-Men Origins: Wolverine video game.

He’s done some cool shit, is what I’m saying.

He’s also responsible for the Green Lantern script and the disastrous second Percy Jackson film, but Hollywood writing credits are often deceptive and so we should take that with a grain of salt.

As mentioned earlier, Marvel turned Iron Man into their number one villain for a decade with an idiot event and recently managed to undo it by rebooting their whole universe to undo the damage caused by a handful of writers and, again, the questionable long-term planning of the comics editorial board. Part of this led to the off-panel divorce of Peter Quill and Kitty Pryde, and the latter is going back to the X-Men to see if there’s any pieces to pick up after their idiot war with the Inhumans and the death of Scott Summers.

Maybe she can ask Rachael Grey Summers what the hell she’s wearing? Just… no. That’s a bad costume, but at least it will look nice with Ken Lashley on art. The man does some incredible things with his pencils and inks and draws in a style that is distinctively modern – you can see his art and echoes of it through Marvel and DC Comics, and you can bet he’ll bring his a-game to this title.

Really, I just want these comics to be as good as they could be and I have faith that this time can do it. Fingers crossed.

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208

God of Comics: Ninjak #25

God Of Comics, Reviews

March 28, 2017

Ninjak #25 (Valiant Entertainment)

Okay, take the best parts of Batman and James Bond and combine them, through in some nihilistic Buddhism, throw them in a blender, and the end result is Ninjak.

Ninjak is Colin King, a wealthy Brit who works as a spy after his parents died and he was left in the care of his abusive butler, a person so loving the Colin spent most of his childhood haunting the grounds of his estate rather than deal with the man.

He lends himself out to British Intelligence, combining all sorts of skills, gadgets, and wealth to take on the most dangerous assignments anyone can think to give him: in the past he’s been tasked with stopping alien invasions, assassinating X-O Manowar, and regularly hangs out with the Eternal Warrior. He’s a Badass Normal in the Valiant-verse, and so writer Matt Kindt gets to play with the full weight of this sort of character.

The end result is a comic that started slow and got progressively better, to where it’s now one of Valiant’s best but weirdest. There’s a lot of strange philosophy here, centered around a character who is effectively an adrenaline junkie with a death wish and enough skill to keep from dying. It’s blockbuster material.

At the start, Colin was investigating the Shadow Seven, a group of high-tech weapons dealers who dealt with cutting edge technology and weapons of mass destruction. Since then, he’s started working with them to fight off a larger threat: Master Darque, the Shadowman villain who beat his hero by recruiting him and is the background bad guy of the whole Valiant Universe, a literal god-made-flesh.

Shadowman was the weakest of the opening salvo of Valiant comics, a meandering tale that couldn’t come to terms with its hero or concept but who did have an immediately engaging villain. The protagonist faded and Darque has since plagued the Valiant Universe, causing massive destruction on a handful of occasions, and he’s one of those villains that wins even when he loses.

Back in the strongest issue of the old Shadowman series, we were given an origin story for Darque and that story has entered and currently haunts Ninjak in the form of Sandria Darque, a relative and another mysterious god-made-flesh who is clearly up to something, helping Ninjak for reasons of her own, reasons that have never been revealed, reasons that we just might learn this issue.

Artist Stephen Segovia is doing some interesting things in this book with panel layout that give an interesting illusion of movement while also making infodumps interesting. Writer Matt Kindt is Matt Kindt, so you know the story is going to be good and head in directions you might not expect – which is perfect for this title. If you like Batman and want to try something different you really should give this a look.

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262

God of Comics: Jem and the Holograms #24

God Of Comics, Reviews

March 28, 2017

Jem and The Holograms #24 (IDW Publishing)

Kelly Thompson has been quietly writing on the most inclusive comics ever published. This needs to be explored and needs to be read. Let’s get the obvious Jem and Holograms is outrageous out of the way before really digging into the guts of this thing, because these are some pretty impressive guts.

Okay, we’ve got outrageous out of our systems? Great. Four young women who live together discover their father left them an artificial intelligence that can project holographic images into meatspace that appear real. This is good because they are a struggling band and their lead singer, Jerrica, is shy, so with the AI they come up with an alter ego for her: Jem.

They’ve got fame now, having deposed the Misfits with some pretty light writing, by which I mean everything that has happened so far has been because of character and character development; there’s not a single issue where you can feel the sledgehammer of plot, not a single moment where you might think self, the writer is trying to force things along.

It’s a feat that would be impressive with four characters and an artificial intelligence, but we have the main four, their AI, a reporter, a spy, two different bands that have their own unique members with unique goals, business managers… everyone has a voice, everyone is either up to something or wants something, and none of it ever takes itself seriously which allows for this comic to cover some pretty heavy issues.

Contract negotiations, for example. The difficulties of dating outside of cis-normatives when you’re famous. The difficulties of dating someone your friends consider a rival… from both sides of the relationship. The price of fame. The power of music. The mania that comes with obsessive art. The cost of devoting yourself entirely to an art form. The splitting family when people feel the need to pursue their own dreams. The power of family to heal, even when that family is dysfunctional, and how artists need to put ego aside if they plan on getting anything done.

Did I mention the different body types? Because no two anyone looks alike. You can tell who these people are from their silhouettes, and the comic does go into the horrors of fat-shaming and eating disorders and how some people hurt themselves or suffer because of societal expectations. The entire thing is amazing… and that’s before you get into the songs.

Yes, it’s a comic about a rock/pop band, of course there are songs. Splash pages that hint at movement, at tune, that give you just enough that you can almost hear the tune, almost hear the words being sung. It’s an amazing accomplishment that makes the comic hard to put down, this weird slice-of-life comic that deals with epic and small moments with equal aplomb. It is, really, everything the movie wasn’t.

Anyways, Jem and the Holograms are heading to Hawaii for some sorely needed rest and relaxation after rival band the Misfits nearly spoiled a performance with a zany scheme that could have gotten people hurt or killed, and from the creepy stalking of another rival band, the Stingers, whose lead singer is obsessed with Jem herself in a creepy stalker way.

Oh, except the Stingers have rented the cabin next door to where Jem is staying. Because that’s not creepy or stalkery at all.

Kelly Thompson continues to write and amaze and Gisele Lagace is on art, and this comic’s art is gorgeous. If you’re looking for something that is insane and good and dayglo that exists outside of the superhero set, this is your title. It’s one of the best comics IDW is publishing, which is saying something given how great some of their other comics are (I’m looking at you, TMNT). Highly recommended.

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185

God of Comics: Batgirl Annual

God Of Comics, Reviews

March 28, 2017

Batgirl Annual #1 (DC Comics)

Batgirl has been one of the weirdest titles to spill out of DC Comics in the past decade.

Hear me out. Weird doesn’t mean bad, but the title is indicative of the direction DC Comics is going to take as a whole. As Batgirl goes, so does the company.

Want proof?

Back before in the good old days of the late aughts, we got two different Batgirl titles leading up to the nu52. The first was an exploration of Cassandra Cain, a late and popular addition to the bat-franchise that was the daughter of the man what taught Batman how to fight and the best hand-to-hand fighter in the DCU, a woman named Lady Shiva. She’d been raised to use violence as a weapon and that was a fun comic that sort of died out as writers who didn’t understand the character were assigned to the comic, which was a thing that was happening a lot in DC Comics at the time.

The ship was righted. Cass left when Steph Brown picked up the cowl with the original Batgirl, Barbara Gordan, took over a mentor role that saw something fluid and unique and fun that worked with the DCU. The rest of DC Comics seemed to be going in that direction, focusing on fun interactions and stories that drew on existing continuity, building on the idea of legacy and exploring new character types.

… and then the nu52 happened. Fan boys of comics twenty years old who didn’t like anything that had happened since (save the grim and gritty tone of nineties Image) decided they were going to be nineties Image Comics, and Batgirl got handed to Gail Simone and she gave them exactly what she wanted. Out of all the dark nu52 comics, Batgirl was about the darkest; we got the return of Barbara Gordon and Gail worked her over like the GOP works over America, only it was entertaining. Just bleak. Hopeless.

Shortly before the nu52 ended, Batgirl was handed off to another writer and moved out of Gotham, went back to college, and became the modern incarnation of the character. Babs continues to be Batgirl, only now the comic is fun and forward-thinking. There’s a sense of motion to the title, a lot of manic fun that was a measured intelligence to the proceedings and has spun off into a whole new Birds of Prey comic. It’s all pretty great.

And that brings us to the annual. Even during the dark days of the nu52, the annuals tended to be a lot of fun – blockbuster stories that happen once a year, standalone tales that somehow set the stage for things to come. This year, Babs gets to team up with Supergirl it what should be about the most fun you’ll have reading a DC Comic this week.

For point of reference, the last Batgirl Annual featured Babs recognizing Dick Grayson after he’d faked his death and was wearing a disguise… that did not include his ass. She managed to recognize him by his bum. Way to put that photographic memory to good use, Babs.

Anyway, Babs and Kara are going to break into Arkham Asylum – which might be harder than breaking out of it, which isn’t setting the bar very high – where they will uncover a secret inmate that will lead to a much bigger story that should influence how things work for the next year or so. The two of them have infiltrated Arkham before (Ivy and Harley were villains then and Ivy was still doing the kissing mind control thing, which did not work on Kara), but I’m expecting this to be a lot more fun than that was.

A big reason for that? Hope Larson has been brought in for writing duties, and she’s a lot of fun – weird sense of humor that should lend itself well to these characters and the story, and I’m curious to see how where this goes. Also, Inaki Miranda is handling art that that’s reason enough to go out and buy this. She does lush inks and scenes, adding depth to stories even when they don’t deserve it… and wasn’t she on Coffin Hill? Oh, Gods, she was. Okay, this comic is going to beautiful. This story should play to all her strengths and I can’t wait to see the result.

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393

God of Comics: X-O Manowar #1

Books & Writing, Culture, God Of Comics, Reviews

March 22, 2017

X-O Manowar #1

We spent four years calling X-O Manowar the best of all comics. We then went into detail explaining why we said this, and you can read that explanation by clicking here. Everything we said still rings true and Valiant is about to take Aric of Dacia into a whole new storyline.

For those that don’t know, Aric of Dacia was a land-locked proto-Viking at war with Rome who mistook some aliens for Romans and attacked him. He got abducted, led a revolt, was chosen by their God, teleported back to earth more than a thousand years later, fought Italy until Italy surrendered, went back to free his people, and then brought his people home.

I’m brushing over the finer details for the sake of not repeating myself, but Aric saved the world, an alien civilization, and all sentient life in the cosmos. He learned and fought and began to desire only peace, and we learn that he found what he wanted at the beginning of this comic.

He’s given up the armor, settled on an alien world, and is tilling the land. All he wants is to tend his crops and live with his mate, an alien woman he’s met on this new and primitive world. He wants to be left alone, free from the war and violence that defined his every waking breath. Even the god-armor that gave him power lies dormant and Aric is finally at peace.

So, of course, some people are going to cross him and spoil everything.

Here’s the set-up: an alien army comes recruiting and decides to drag Aric to the front lines to be used as canon-fodder, but this is motherfucking Aric of Dacia, and he will win this battle so that he can go home, but the aliens leading this army won’t let him leave, won’t hold up their end, and are going to force him to fight. They have no idea who they’re dealing with or what they’ve awoken, because Aric of Dacia is not the sort of person you want to push around.

Matt Kindt is taking over writing duties from Robert Venditti, and if there’s anyone that can bear the weight of Venditti’s crown it’s got to be Kindt. He’s the force behind the utter brilliance that is divinity, also from Valiant, and if he brings the same sense of pathos and epic to this title that he brought to that one, then we’re in for one hell of a ride.

Tomas Giorello is handling the art, and you might know him from his work on various Star Wars and Conan the Barbarian comics, which might be the single greatest resume possible to work on X-O Manowar.

Seriously, get in now. If this run ends up being even a tenth as good as the original it will still be mind-blowingly excellent.

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