Cosmochoria was featured on Living Myth when it was just a cute little Kickstarter searching for support. When offered the chance to review the early access alpha on Steam, I decided to go in blind: I had nothing to do with the other article, I don’t know the makers of the game, and I hadn’t played it before I got my preview code. Hell, I hadn’t even heard of this game until I was given it to review! I am a true neutral party. When I get to dip my meaty hands into a game, I’m going to tell you what I really think. I figure with all the “Gamer Gate” stuff happening I should stress that. (more…)
Not much impresses me in an MMO these days. I’ve been around the block a few times. So why am I writing about Wildstar, from newly formed Carbine Studios? I’m doing it because it has done the unthinkable, it’s surprised me.
Wildstar doesn’t set out to reinvent the wheel; nor should it. Other games have tried and have not been successful. (I’m looking at you, ESO) Just like WoW did with Everquest, it takes what works well and simply polishes it for us. It uses the old “exclamation marks for quests” and a similar kind of quest hub system, but refines it to allow to you to turn in less important quests remotely. You can also easily find out where you need to be without using the map, not even the mini-map: just click on the quest name and a floating arrow will point you in the direction you need to go. (more…)
Remember when there was the rumor going around about Assassin’s Creed heading to the modern (or future) era? The concept of Assassin’s Creed in the 21st or 22nd century, being all bad-ass and high-tech? Well, what if you took that concept and merged it with GTA… does that sound like something you might be into? If so, Watch_Dogs is EXACTLY what you’re looking for.
For some, that endorsement is probably enough to run out and purchase the game if they haven’t done so already.
Quite honestly, I would have fallen into that category myself. When I started following along with the production of Watch_Dogs, I had no idea where it was going. I figured some third-person action title with the ability to manipulate the world around the character, but I didn’t really grasp the scope that Ubisoft was going for. (more…)
A Personal MMO Retrospective.
Part 1 of…. I dunno?
My history with Massively Multiplayer Online games is torrid and vast. It involves thousands of hours lived richly in another world, or wasted in endless doldrums. I thought I’d dig deep into the bowels of gaming history and talk about every MMO I have had some kind of experience with. Now, I haven’t tried them all, so I did miss out on some gems like Ultima Online and Dark Age of Camelot, but this is a personal retrospective, not a history lesson. So, let’s go back in time a bit… (more…)
Admittedly I haven’t been the biggest fan of the series reboot. Spider-Man was my first real comic book love, and it’s been a hard thing to see the film franchises leave out so much of the personality of Peter Parker that I fell in love with all those years ago (and continue to over and over again to this day).
The one bright shining star for us Spider-fans has, on occasion, been the video games that were turned out. The Amazing Spider-Man 2 is easily one of the best superhero games ever made, and I’m sure that you’d see Ultimate Spider-Man appear somewhere on that list as well (if you’re doing it right).
However, like most other film properties with a video game tie-in, there’s always plenty of room for things to go wrong, and most often (when rushing a game to time with the release of a movie) they do.
So it’s no surprise that, while there are some brief flashes of genius in the new Spider-Man game (for virtually every gaming platform currently in existence), The Amazing Spider-Man 2: The Game winds up feeling pretty middling. (more…)