Followers of the tradition of mayhem that is the annual showcase of upcoming video games at E3 are probably all too familiar with the concept of trends at E3. Much like movies, the industry is prone to overlapping themes, plots, or items. So, for those that haven’t been able to spend time digging through the hundred or so hours of E3 coverage to find out where the venn diagram of gaming in 2014 on to 2015 overlaps, I figured I’d put together a little compendium to let you all know what’s coming in gaming for the next two years.
THE YEAR: 1989
THE DIRECTOR: Jim Wynorski
THE WRITER: Neil Cuthbert, Grant Morris
THE CAST: Louis Jourdan, Heather Locklear, Sarah Douglas, Dick Durock
So, following a successful outing directed by a master of horror, where do you take your dark comic book franchise next? You hire a storied exploitation and porn director to make an over-the-top comedic movie! Obviously. But how does something with such a contrary tone end up being closer to the source material than its more serious predecessor?
Well, let’s branch out and hit the rewind button to take a look… (more…)
[toggle title_open=”I’ll scope Ares.” title_closed=”Close as peril.” hide=”yes” border=”yes” style=”default” excerpt_length=”0″ read_more_text=”Read More” read_less_text=”Read Less” include_excerpt_html=”no”]This Week: Amazing X-Men #8, Amazing X-Men Annual #1, Aquaman and the Others #3, Batman Eternal #9, Big Trouble in Little China #1, Black Widow #7, Cyclops #2, Dresden Files – War Cry #1, Five Weapons #9, Justice League 3000 #7, Loki – Agent of Asgard #5, Magneto #5, Moon Knight #4, New Warriors #5, Original Sin #3, Punisher #6, Quantum and Woody #11, Rai #2, Teenage Mutant Ninja Turtles #34, Woods #2[/toggle]
THE YEAR: 1982
THE DIRECTOR: Wes Craven
THE WRITER: Wes Craven
THE CAST: Louis Jourdan, Adrienne Barbeau, Dick Durock, Ray Wise
Comic book movies were still far off from being a big thing, mostly due to limits in the special effects needed to give many superheroes their fantastic powers. Horror, however, was a booming business and DC Comics had been publishing a dark man-versus-nature tale that had piqued the interest of one of the genre’s top directors. Despite issues along the way, the movie has stayed a cult favorite.
So let’s wrap a vine around the rewind button and see what happened… (more…)
Not much impresses me in an MMO these days. I’ve been around the block a few times. So why am I writing about Wildstar, from newly formed Carbine Studios? I’m doing it because it has done the unthinkable, it’s surprised me.
Wildstar doesn’t set out to reinvent the wheel; nor should it. Other games have tried and have not been successful. (I’m looking at you, ESO) Just like WoW did with Everquest, it takes what works well and simply polishes it for us. It uses the old “exclamation marks for quests” and a similar kind of quest hub system, but refines it to allow to you to turn in less important quests remotely. You can also easily find out where you need to be without using the map, not even the mini-map: just click on the quest name and a floating arrow will point you in the direction you need to go. (more…)
Remember when there was the rumor going around about Assassin’s Creed heading to the modern (or future) era? The concept of Assassin’s Creed in the 21st or 22nd century, being all bad-ass and high-tech? Well, what if you took that concept and merged it with GTA… does that sound like something you might be into? If so, Watch_Dogs is EXACTLY what you’re looking for.
For some, that endorsement is probably enough to run out and purchase the game if they haven’t done so already.
Quite honestly, I would have fallen into that category myself. When I started following along with the production of Watch_Dogs, I had no idea where it was going. I figured some third-person action title with the ability to manipulate the world around the character, but I didn’t really grasp the scope that Ubisoft was going for. (more…)