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297

God of Comics: Equilibrium #3

God Of Comics, Reviews

May 16, 2017

Equilibrium #3 (American Mythology)

Everyone remember Equilibrium? No? Okay… you need to hunt this down.

It’s basically Fahrenheit 451 and… no. No, it isn’t. It’s a future tale about a world where humanity pulled itself out of the ashes of another world war caused by greed and humanity did something stupid: someone decided “dur, emotions = bad” and decided to get rid of emotions by drugging the populace. This had the effect of getting rid of art, literature, anything that wasn’t designed for strict production.

Choosing not to take the drug would make you a sense-offender and is punishable by death. Because the people sent to deal with this lack imagination (that comes from emotion), they would regularly get beat until someone came up with the Gun Kata.

I hear you asking: what is the gun kata?

Is that in any way a feasible thing? No. Is it damn fucking cool? Yes.

And that is Christian Bale, so you get to see Christian Bale in an action movie that is a disguise for a philosophical treatise on the meaning of humanity and class struggles in late-era capitalism, as we discover that the ruling classes aren’t on the drug – it’s meant for everyone else.

It’s a pretty cool movie, one that holds up despite the age, and this comic acts as a direct sequel. The city fell into chaos and anarchy in the wake of Christian Bale, but the comic shows the city trying to crawl up from the ashes. They have a new means of making sure their emotion-suppressant drug is taken – they’re going to gas the city.

Thing is, Christian Bale and his kids and his dog went missing, so people have been looking for him and now they’ve found him and they’re going to drag him back into the fight. Christian Bale proved that someone using the Gun Kata with emotion is much more dangerous than someone using the Gun Kata without, so there’s a good chance a lot of very stupid people are going to die.

Any why are they stupid? Emotion allows us to dream, to find meaning and attach quality to our lives, yes, but emotions and passion drive us to do things we would not otherwise do. An emotionless people is cold, detached, and no trouble to manage. There is no raging against the machine from people that cannot feel. No sense of love, hate, faith, no real sense of anything.

But emotions come with a cost, and that cost is feeling. Some emotion-suppressing drugs are a good thing, as anyone on anti-depressants will tell you. There are entire religions and philosophies that come from the idea that attachment can become suffering. The movie was about that, about how some people might try to enforce a sort of enlightenment on others, and the comic follows suit and shows the damage inflicting belief can cause.

Writer Patrick Shand very clearly got the substance that made the movie cool and is applying it here but moving the themes and story forward in a way that is intriguing and plays to established mythology. This is awesome, balancing breathless action with a deep sense of consequence. Artist Jason Craig, likewise, does a good job of capturing the ruthlessness of the Gun Kata with the fragile humanity of those it is used upon.

Check this out. It’s good stuff.

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252

God of Comics: Birthright #23

God Of Comics, Reviews

May 16, 2017

Birthright #24 (Image Comics)

I love this comic.

Like, no lie. I really like fantasy, which is why we’ve got the Wicked Witch of the Web writing faerie stories elsewhere on this site, and why I wrote a high fantasy epic that’s elsewhere on this site. It’s why I love Rat Queens, it’s why I love Skull Kickers, why I love Critical Role and Mythica and fantasy in general.

Fantasy has it’s tropes, though, and a big one is the idea of someone being chosen to save the world by ancient forces. There’s usually a prophecy involved, or some special bloodline, or whatever. It has more to do with old royal lines and the idea of salvation than, say, Tolkien’s works, but it’s such a huge part of fantasy stories that some people have taken to lampooning it, twisting it into an entirely new form.

In the case of Birthright, the chosen one failed.

You can’t really blame him. Mikey was a child when he was stolen from his world and brought into a strange fantasy world and told he had to fight an evil god. His family was left behind, and time in one world passes differently than it does in the other: in the world Mikey was abducted to, twenty years went by. In our world, a single year passed and Mikey’s family imploded because of him vanishing.

It’s taken twenty-four issues for his whole family to accept who is and that he’s back, but the trick of coming back came not from conquering evil, but joining it. Mikey turned against his kidnappers, the ones that called him chosen, all so that he could return home. We’ve also learned that he’s the grandchild of a Mage named Sammael, one of four beings that left fantasy land to stem the expansion of evil from one world to the next.

There’s been family reunions and evidence of betrayals and all sorts of heartache and now we’re getting into more complexity, because Mikey hooked up with a winged woman warrior named Rya and got her pregnant, a thing he didn’t know when he abandoned her to come home. She’s very pregnant and the two of them are just getting back together while, all around them, an invasion of evil encroaches into our world and Mikey’s family struggles just to stay alive.

If this sounds awesome it is because it is. Joshua Williamson has spent two years exploring the consequence and weight of prophecy in the form of a scared and scarred boy forced to become a classic fantasy hero and his utter rejection of that fate so that he can be with his family. Andrei Bressan and Adriano Lucas capture every twist, turn, and moment of breaking with deft lines and deep colors. This comic is awesome and if you like fantasy at all you should do yourself a favor and read it.

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420

God of Comics: Regression #1

God Of Comics, Reviews

May 9, 2017

Regression #1 (Image Comics)

And we’re ending things where they began this week, which is kind of fitting given this title: this is a comic about past life regression therapy, a thing that some people do where they try and remember things from previous lives. It’s a fun challenge if your faith includes reincarnation and a bit of witchcraft if you’re faith tells you that you’re going to face eternal reward or punishment for the things you do over, generally, fifty to seventy years.

It’s also being written by horror maestro Cullen Bunn, who knows a thing or two about this sort of story. He’s the guy what wrote the Sixth Gun and Hellbreak and the Damned and all of this leads me to believe that Cullen Bunn must be seeking something and is using his talent to try and find it.

The story here follows Adrian, a modern man in the modern world who is harrowed by waking nightmares that haunt him even in his waking hours. Someone mentions the past life thing to him and he decides to go through it because, hey, why not? Valerian root is doing nothing for him. He settles in for the hypnosis and gets a full view of some scene his soul was caught in before, a monstrous moment that he comes back screaming from.

Problem being, something followed him back to our time from that era.

Cullen guides us into a terror-filled world from which there is no escape – a place where the occult lurks just out of sight, where reincarnation is just as real as insanity and mysteries man was never meant to unravel tease half-seen in the twilight shadows. This comic is a Hasturian whisper, an invitation to try a tale that will seduce you with horror and leave you shivering, trapped in tendrils of intrigue that will never let you go.

Danny Luckert and Marie Enger provide shade and depth to life and death and life again, pulling forth color from darkness but letting the dark linger like a half-remembered dream lover. This is horror at its very best, a story invested in a sense of inescapable dread, here to pick up where titles like the Clean Room and Nailbiter and Coffin Hill left off. Get in now and know that you will never leave.

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422

God of Comics: Medisin #1

God Of Comics, Reviews

May 9, 2017

Medisin #1 (Action Lab)

Action Lab keeps putting out comics I really like – not classic superhero stuff, but weird mixtures that shouldn’t work but then do; Awake, Herald, Miraculous, Princeless, and especially Tomboy are all really good stuff that play with genre and have interesting takes on familiar tropes. It’s why I tend to scour the releases from Action Labs, looking for some new favorite thing to sink my teeth into, and Medisin looks like the sort of thing I’m going to love.

The set up is simple enough – health care for super villains. Sure, the company that’s publishing Nazi America: Nazi Empire flirted with this on the heroic side of things with Night Nurse, but Night Nurse never got an ongoing and this is dealing with the darker end of the spectrum. When villains get beat up they need someone they can trust to handle their hurts and sow them back together for round two, and it’s not like villains can just go in to a hospital and get treatment without being arrested.

One criminal mastermind has channeled his inner Rick Sanchez and decided that he can make a buck off this by being less scrupulous than a Republican Healthcare Plan: his plan is to kidnap and blackmail down-on-their-luck doctors into providing health care for his contemporaries and then charge those contemporaries. It’s kind of brilliant.

Told from the perspective of those doctors, we get to watch as these professionals handle injuries that no one could ever imagine being possible while struggling with their own ethical codes and/or lack thereof. They’re led by a brilliant physician named Ethan Sharp, whose genius will be put to the test by every patient that shambles through the door of his facility.

Issue one promises to show us the consequences of listening to conscience when you’re working for super villains. Sounds like the sort of thing that should feel familiar for some of us…

The writing comes from Jeff Dyer and Mark McKeon, who’ve done some writering over at Boom Studios and Dynamite Entertainment when they’re not writing for Action Lab, so we’ll see what they bring to the operating table. Artist David Brame has a proven track record for a dirty sketchy style that should work perfectly here, and colorist Joaquin Pereyra has done awesome work in the past for political titles like Fake Empire and Liberator. His presence speaks highly as to the quality of this book, and I can’t wait to cut in and get into the guts of this thing.

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339

God of Comics: Eternal Warrior – Awakening #1

God Of Comics, Reviews

May 9, 2017

Eternal Warrior: Awakening #1 (Valiant Comics)

… Robert Venditti is returning to Valiant with the Eternal Warrior.

I’m continuing writing this directly from our article on Dragon Age: Knight Errant #1, which you can find here. So, yes, this, this comic right here, this is the comic I’m most looking forward to reading this week and that can be laid at the feet of Robert Venditti. The man wrote the initial fifty-issue run of X-O Manowar, the comic that Valiant used to relaunch itself and a comic we still talk about being the best of all comics.

Wanna know why? Click here~!

This is, sadly, a one-shot. It’s the second of four comics that Valiant is publishing to celebrate the 25th anniversary of the character. That’s not the sad part – the Eternal Warrior is a great concept, a man tied to the earth, kept alive by the life force of the planet to be both fist and steel. The sad part is that this isn’t an ongoing, and Robert Venditti is so good at getting to the core of Valiant’s characters.

Here’s the set-up: a man was born the youngest of three brothers, all princes in the ancient world: the first was intelligent, the second was strong, and the third was skilled. The skilled one died in some long-forgotten war but his brothers would not let him pass; the intelligent one discovered a means of bringing the skilled one back from the dead, and the strong one helped make it possible.

They succeeded in doing what they set out to do, but they destroyed their whole civilization in the process. Wiped it and every person in it from existence so that only the three of them remain. The intelligent one became lost in time, a phantom haunting different eras as he tried to chart when he was. The strong one, alone, became a drunk and would eventually become Armstrong over in Archer & Armstrong. And the skilled one…

His name is Gilad Anni-Padda, and the rite that brought him back from the dead tied him to the living earth forever, made him the champion of the biosphere as a whole. When forces gather that would destroy our world, destroy life, he is called to do battle once again. You can kill him but the killing never takes, and this is a tale from the ancient world when he’s just getting started, when he was forgotten who he is due to a vicious head wound and a single man’s pride is in danger of destroying humanity as it emerges from civilization’s cradle.

It’s pretty cool stuff that’s limited only by the single-issue format and it makes me hunger for more. The Eternal Warrior is such an interesting concept that needs to be expanded upon, its mythology given the respect that it deserves – especially in our modern world, where the pride of a few is going to destroy us all. Gilad is essentially the Lorax with axe and sword, someone who will make you listen, someone who will save humanity in spite of the pride or greed of our species. There’s something to be said about that.

Artist Renato Guedes and colorist Ulises Arreola capture a breadth of human emotion and create a world that feels real, that feels lived in and give life to Robert Venditti’s words. This comic is awesome and if you’re looking for an easy way to into Valiant or an alternative to Marvel, this is it.

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337

God of Comics: Dragon Age – Knight Errant #1

God Of Comics, Reviews

May 9, 2017

Dragon Age: Knight Errant #1 (Dark Horse Comics)

So, I do this thing where I assign totemic analogs of my closest friends in pop culture and I’m lucky enough that they’re willing to play along. I have a friend who we refer to as the Hero of Time, for example, and every time a new Legend of Zelda game comes out we ask him what he remembers about that incarnation. It’s ridiculous and kinda fun and a practice I exempted myself from for a long time due to depression and the like.

A big kick of trauma made me re-evaluate some things as I was playing Dragon Age II and as a result, I ended up applying Hawke to myself. It’s, again, a weird totemic thing, a pop culture analog that makes games more interesting and gives the people involved something to draw upon in unexpected ways: going back to the Hero of Time, he got weirdly good at archery for no real reason. It was kinda cool. One of the things I’ve learned over the years is it helps if the games involved have a story or mythology as in-depth as the Legend of Zelda…. or Dragon Age II.

I’m told that Bioware games lend themselves very well to this process and am, of course, inclined to agree. We build head-canons around the characters we travel with, and I have yet to meet someone who doesn’t have a preferred party build in Dragon Age: Origins (Alistair, Morrigan, Leliana), Dragon Age II (Varric, Anders, Fenris), and Dragon Age Inquisition (Blackwall, Sera or Iron Bull, and the bald elf-god that broke my heart). We build moments between them that have nothing to do with the game, and…

Well.

The comics are canon explanations of stuff that happens in the world of those games, but doesn’t fit into the games themselves. In this case, Hawke’s best friend, Varric Tethras, is a beardless dwarf who is sometimes a spy master and sometimes a drunk and is always an exile from the Dwarven kingdoms, an odd Dwarf out, but that’s changing due to his heroics around Thedas in general and Kirkwall in particular and he’s about to be made a viscount.

Should be cool, but there’s an Elf girl-squire named Vaea and her knight is dragging her to Kirkwall for the ceremony and she’s got a bit of a shady past. When she finds what looks like an easy job she’s going to take it because of course she is, not understanding how dangerous Kirkwall can be and how things that look simple in Kirkwall always end up changing on the fly.

It sounds like a fun little tale and it’s being told by the duo of Christina Weir and Nunzio DeFilippis. The two of them have a knack for this sort of thing (see Amazing Agent Jennifer, Bad Medicine, and Dracula Everlasting for proof of concept), with art by Stitch’s Heinz Furukawa and colors by Michael Atiyah, who does a lot of video game comics and always does an excellent job of making inks pop.

This would be the comic I’m looking most forward to this week, but…

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236

God of Comics: Black Cloud #2

God Of Comics, Reviews

May 9, 2017

Black Cloud #2 (Image Comics)

Of course, it’s Jason Latour.

He’s the guy that invented and continues to write Spider-Gwen over at that company that shall remain nameless. He also does art and co-created Southern Bastards with Jason Aaron, and you can see snippets of both here – the unbridled creative drive of Gwen mingled with the seedy underbelly of Bastards, and it makes for a heady trip.

The story here is that stories are real and come from an overlapping reality that interacts with our own. There’s history here but we only see hints of it, as main character Zelda tells us what she feels like sharing and hordes the rest of her secrets like a wisdom miser, using what she must to do what she can.

She’s human, sure, but it looks like her people went into that other world, but circumstances have landed her in our world and she’s not happy about it. She understands our world and how things work and she’s got advantages when it comes to narrative manipulation, but she’s lacking any sort of identification or proof of existence. She has no contacts, no prospects, nothing she can do and no safety net.

You get the sense she royalty wherever she was from, but she’s turned hard and cynical from doing what she must to survive. She’s grifting her way through the world, all-too-aware that she’s a parasite but just wanting to survive. She moves from targeting people that can’t handle loss to those who can, the selfish upper-crust affluenza-sufferers, selling them on the idea that her power to move through reality is drug induced.

And this is where things get interesting: she manages to snag a politician’s son during an election year. The politician loves his son but recognizes there’s some flaws there, so when both his son and his son’s girlfriend confirm that something happened with Zelda he contacts her.

It is an election year, and the politician would really like his son out of the way where he can’t draw attention and complicate things. He sees Zelda as a happy solution and offers her anything she wants to take his son away, at least until he’s re-elected. She agrees and he thinks he’s getting the better end of the deal, but neither he nor his son know Zelda’s circumstances… or that her flexible morality will let her abandon the son in that other place to save herself.

All that? That was issue one. That’s the sort of powerhouse writing that Jason Latour can pack into twenty-two pages when he’s on his game, and he very much is here; he’s working with Ivan Brandon, too, who you might know from Viking and the Cross Bronx and NYC Mech, and if you don’t know those comics you should look them up. The two of them have Greg Hinkle on art and Matt Wilson on colors, and those two are doing some impressive things with the layout of the book and shifting nature of two different worlds and Zelda’s influence on both.

If you’re looking for something that’s strange and new and going to take you to unexpected places, a faerie-tale con-job set in the urban political arena, then you need to pick this up with the same urgency that you need oxygen to breath. It’s awesome.

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222

Guardians of the Galaxy Vol. 2 – Friendship is Magic

film, Reviews

May 9, 2017

Guardians of the Galaxy has been a franchise that is steeped in love, nostalgia and a message that is so very important for us to remember. Family isn’t who you are related to, it is who you love and who loves you back, and that love comes in many different forms. Tim Gunn loves his Guardians. He carefully crafted a story of friendship, love and sacrifice with humour and passion.

Photo Credit: Marvel Studios

From this point onward… SPOILERS! Again.. Spoilers.

I have to applaud the digital effects department for making Kurt Russel look like he did in the 70’s and the establishing scene of Ego (Kurt Russell) and Meredith Quill (Laura Haddock) driving down the road listening to Brandy – You’re A Fine Girl  by Looking Glass showed the love and delight that Ego and Meredith had in each other and how Peter Quill/Star Lord (Chris Pratt) started out in this world as an expression of those feelings. 

Photo Credit: Marvel Studios

Kurt Russel as Ego

But then we cut to 34 years later and Peter and his family of choice Gamora (Zoe Saldana), Drax (Dave Bautista), Rocket (Bradley Cooper) and a now Kid Groot (Vin Diesel) are getting ready to do the job they were hired by The Sovereign, a race of genetically engineered perfect beings who do not want to endanger their own perfect kind, to do, defending  super spiffy space batteries from a monster who wants to eat them. Rocket is setting up a makeshift PA system for them to listen to music while they work. We get from this setup Kid Groot busting a move to Mr. Blue Sky by Electric Light Orchestra while his teammates take on the monster. It is a thoroughly entertaining scene and has some moments of absolute charm. My favourite was while Gamora was flung back by the monster and landed next to Kid Groot he waved Hi to her and she waved back. He also had a great moment when Drax was collapsed next to him for a moment where he stopped dancing as a call back to the end credits of Guardians of the Galaxy Vol. 1

Photo Credit: Marvel Studios

Priestess Ayesha

Elizabeth Debicki was regal and arrogant in her performance as the Sovereign’s High Priestess Ayesha. Who pursuit of our heroes after Rocket stole the batteries that The Guardian’s were protecting made up most of the circumstances for our heroes to meet the main antagonist Ego, who is Peter’s father but also a living planet that has set out to destroy all of the universes only to remake it in his image. The scenes between Ego and Peter are filled with romanticised father-son bonding tropes and a sense of dread. Since all good things must come to an end, the main tipping point where Ego reveals that even though he was deeply in love with Meredith that he had to give her cancer so he wouldn’t feel the urge to see her again and Peter’s immediate rage and desire for revenge was the stuff of Shakespearean lore. 

The rest of the story unfolds with the Ravagers led by Yondu (Michael Rooker) tracking our heroes throughout the galaxy to find the batteries and in the end revealing his true intentions on never delivering Peter to his father. We also witness the heartache that Yondu suffered growing up as a Cree war slave and in his relating to Rocket as being a “thing no one loves” the character becomes an endearing father figure. 

Photo Credit: Marvel Studios

Ego as a Planet

Other stories in this epic masterpiece include the sibling rivalry between Nebula (Karen Gillan) and Gamora coming to a climax and the sisters making piece with the cruelty they were raised in and the healing friendship/romance budding between Ego’s pet humanoid Mantis (Pom Klementieff) who he has trained to help him sleep and Drax who is starting to wonder what it would be like to go on to the next step of grief, acceptance. All of which is culminated in the redemption of Yondu and acceptance back into the good graces of his fellow Ravagers who disowned him for breaking the code of not dealing in human life. In the end the whole Ravager fleet along with the main captains of the ships who comprised the original Guardians of the Galaxy from the 31st Century. (Stakar Ogord – Sylvester Stallone, Charlie 27 – Ving Rhames, Aleta Ogord – Michelle Yeoh, Martinex – Michael Rosenbaum, Krugarr and Mainframe – Miley Cyrus)

Photo Credit: Marvel Studios

Drax and Mantis with Nebula in the background

Other great things about this movie:

You will want to stay to the very end, because they delivered with a great end credit scene filled with easter eggs galore

Howard The Duck makes another appearance

Stan Lee’s cameo is top notch, he is explaining how cameos work to The Watchers

Sullen Teenage Groot makes an appearance

More of Cosmo The Space Dog

David Hasselhoff does the end credits music and appears in a key moment of the movie

Also, Adam Warlock sighting kiddos!

 

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505

Instant Theatre – Shakespeare After Dark – The Bard, Improvised and Twisted

Comedy, Events, Improv, Reviews

May 3, 2017

When I agreed to review this show, I thought that I would be seeing improvisers taking the premises of Shakespeare plays and then Mad-Lib style scene creation would happen… but wow and hoo-boy I didn’t see what I saw coming.

Mood Music

I arrived at The Havana early so I got a drink and a snack and hung out. As people started lining up for the show there was one guy who was incredibly boisterous and extra huggy with the people around him. Homeboy was drunk. A friend of mine was doing the doors for the show (we do a podcast together) and I mentioned that he was super drunk and she said… “Oh, have you not seen the show before? He is one of the improvisers, he is supposed to be drunk.” And there we have it good gentles a segue into a bonny tale.

Brad The Drunk is the best at being a railing.

As I entered the black box theatre at The Havana a guitarist was playing classical folk music to set the mood. Actors were milling about in peasant shirts. Then the show started.  Nikolai Witschl came on stage and introduced the show, which is two acts, one is a rehearsed piece from a Shakespearean play in which our drunk improviser is the main character and must remember while very drunk their lines including a monologue and the second is an improvised long form scene in the style of Shakespeare based on suggestions from the audience.

The first act was from All’s Well That Ends Well, following his father’s death, Bertram, the young Count of Rossillion, leaves home to attend the court of the ailing King of France, along with his friend Parolles. Helena, the Countess’s ward, is in love with Bertram, and reveals her affection to the Countess, who is sympathetic. The scene is from a trial.

Monologues are hard

Brad the Drunk (who was the inebriated improviser) was able successfully deliver his monologue and follow along with the scene but I am not sure that Shakespeare wrote in all of the extra swearing and long pauses into the scene. By the end of the scene, everyone in the audience was near tears because of the hilarity of the situation. I was so amazed at the performance that a wow slipped out of my mouth and without skipping a beat Brad The Drunk said, “You are correct, wow”.

The next act was the improvised scene, in which a tavern owner who was the former King of England works tirelessly to protect his daughter from finding out her royal line but also from having her meet and fall in love… which is exactly what happened, with a member of the royal court who is an adventurer. The adventurer and his sister met the local drunk who was named Bob.  There was also a plot to capture the Former King’s daughter and to sell back to her father for a price. All of this is 100% improvised. During this, Brad the Drunk was a ship’s rail and also as a parrot who would state the obvious. The conclusion of the story was the adventurer marrying the daughter of the Former King and Bob the Drunk marrying the adventurer’s sister.

Afterwards, I caught up with Brad the Drunk, he was all smile and very happy. His drink of choice was 375 ML of Bombay Sapphire and OJ between the hours 3pm and 10pm. Which, hopefully, was in a bottle that wasn’t recently recalled for being 77% alcohol.

It was a blast and something I think everyone will enjoy. You can catch the next installment of Shakespeare After Dark – The Bard, Improvised and Twisted, Saturday May 27th at The Havana.

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408

God of Comics: Injustice 2 #1 (DC Comics)

God Of Comics, Reviews

May 2, 2017

Speaking of video games with epic stories…

The previous Injustice game featured a world where Superman went insane after the Joker killed Lois Lane. Clark ripped out the Joker’s heart and then decided to go after all the villains, causing a massive amount of infighting and shuffling of alliances and some of the best comics DC published during the nu52 era. Some of the character development – especially with Black Canary and Harley Quinn – is stuff so good that it should be carried over into Rebirth.

It took a lot of cues from the game but ended differently than the game: with one of the most gut-wrenching sacrifices you’re likely to read in a DC Comic, and then veered towards another ending where things lined up with the video game because a sequel was coming out.

The sequel is here.

I pre-ordered this game months ago. I love fighting games.

The new story focuses on new threats and concepts in the world of the old one. Batman eventually took Superman down and was busy trying to rebuild the world. He’s got a good thing going when Supergirl shows up – but she doesn’t know who to trust, whose side to be on, or anything that’s gone on. She knows that Clark is her cousin, though, and so she’s going to side with him… at least for a bit.

Meanwhile, there’s some serious bad juju going down. Darkseid is out there. Brainiac, too. Scarecrow looks properly terrifying. And Bruce…? Well, Clark’s old regime destroyed a lot of good people, so he doesn’t have a lot of allies left to call upon. The game is on. The game is afoot. This is going to be awesome.

Tom Taylor wrote the first few years of the original Injustice comics, and he’s back to write the start of this series. That’s awesome, because he nailed a lot of these characters in a way that the nu52 didn’t, even in this strange world of extremes. Joining his are artists Bruno Redondo and Juan Albarran, both of whom had a lot to do with the success of the original series.

DC Comics has been pretty great since Rebirth, and the Injustice comics were among the best to come out of the nu52. As Rebirth is better than the nu52, so we expect this series to be better than the last.

Fingers crossed.

Now, if you’ll excuse me, I need to go play the original game again and get myself all warmed up for the second.

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