Escape Rooms are a recent advent, the product of clever people growing up and building games for other clever people. The idea is to create a room with a series of riddles, puzzles, and tricks that anyone can solve with the proper application of intelligence, and there’s some that are very good and some that are, well, they’re kinda meh.
Defenders of the Triforce exceeds all ideas of the former.
This is easily one of the best escape rooms we’ve ever done and why wouldn’t it be? Crafted by SCRAP Entertainment – a puzzle game room company that has been running since 2007 and has offices in Kyoto, San Francisco, San Jose, Los Angeles, and Toronto – this is one of the most immersive experiences we’ve ever had the pleasure of playing through. What’s even more impressive is that they’ve taken this particular room on tour.
Defenders of the Triforce has traveled to San Francisco, Los Angeles, San Diego, Houston, New York, Montreal, Toronto, Ottawa, Vancouver, Phoenix, Seattle, Chicago, Edmonton, and Calgary. We had the distinct pleasure of trying out their Vancouver efforts and were amazed from the moment we arrived to long after we left.
We’re not going to spoil anything or give away solutions to any of the puzzles, but we are going to talking about what this was like and urge you to go and experience this for yourself. It is well worth the effort.
Most escape rooms involve a single location where you and a small number of people are looked in that environment and look for a way out. Some feature multiple rooms and some don’t – it depends on the narrative structure of the story being told, because every escape room has a story and flavor that gives the experience context. Here’s the setup for this one:
Defenders of the Triforce takes place in a hotel ballroom. It’s massive, with a video screen that gives us our story – Ganon has returned and Link has gone missing. Princess Zelda is holding him at bay and we, each group of players, is given the means of becoming the Hero of Time. We are split into groups of six or seven but everyone plays at once. There’s a sense of companionship with the people at your table and competition with the tables around you, but it’s all in good fun – everyone can win, but everyone wants to win first.
It’s remarkable how well SCRAP has captured the look and feel of the Legend of Zelda. Early buzz from excited participants took note of the dungeons around the room – Kokiri Village, Goron Mountain, the Temple of Time, and a Zora Lagoon. Helpers flutter around with glowing faerie shirts, responding to cries of hey, listen and offering hints to those that need them.
And you might need them. The puzzles are fiendishly clever, though nowhere near as hard as the Water Temple. Time travel, gardening, music, movement, pots, rupees, all the things you’d expect from a Zelda game are present and accounted for. It’s amazing how easy it is to get lost in the feel of it all, the sense that you’re wandering through a Zelda game and that only you and your friends can save Hyrule from the Gerudo Tribe’s most infamous son.
Though SCRAP Entertainment has left Vancouver, there are plenty more locations that you can learn more about by clicking here. They’ve also got other games coming down the pipe and going on tour, including experiences based on Final Fantasy, Dragon Ball Z, and the Mummy (the recent Tom Cruise one, not the Brendan Fraser one). They’re also branching out into augmented reality games, and you can learn more about that by clicking here or watching this video:
In short, if you have the chance to go to an escape room run by SCRAP, grab some friends and do it. These games are awesome.