Wild Storm #4 (DC Comics)
Wild Storm? Again? Really?
There’s other comics I cold mention, surely. Marvel’s got some interesting titles I’d love to discuss, but they’re in the process of killing them off while putting actual Nazis in charge, both in their comics and in their offices while blaming their fans for the flagging sales when it’s actually a problem of their own making, so I’m not going to talk about them. Seems fair: if they’re going to push a philosophy that encourages people to kill me, I’m going to do my level best to do the same to them.
Kids, the Holocaust wasn’t bad because Nazis did it. Nazis are bad because they did the Holocaust.
Thankfully, there’s plenty of other good comics being published right now: the four I’ve already talked about today, sure, and a host of others. Valiant, Boom, Dark Horse, Action Lab, Image, Dynamite, and others are all pushing some truly epic comics right now and mingling them with more down to earth ideas, peddling hope and stories of interest.
DC Comics has very much gotten on that bandwagon and is doing their best to make up for lost (nu52) time with Rebirth, and this comic spills out of that drive. Merging the characters from the DC Universe with those from Wild Storm doesn’t work, because the heroes from the DCU would, be definition, stop the Wildstorm problems from existing before they happened (see Grant Morrison’s JLA/WildCATs crossover to see exactly how that would have played out).
Thing is, the Wildstorm characters and stories are still good ones, even if they don’t fit in the proper DCU. DC Comics is combating this by setting a retelling of the Wild Storm in its own universe, a twenty-four issue series penned and plotted by Warren Ellis.
Ellis is pretty much the best person for this job, a talented writer who sifts through complex and layered mythologies the way that most people breathe air. He gets to pick and choose the best parts of Wildstorm and rework them into a modern setting, building up the conspiracies and aliens and other assorted madnesses of that world and reframe them, building them into a tale that grabs, haunts, and traps the reader while offering new takes on familiar characters.
We’re four issues in and Miles Craven is just setting up International Operations in his image, hunting down the Engineer as she seeks help from Halo Enterprises. This has resulted in a wild covert action team being spotted by Miles, a small team of killers led by Cole Cash – Grifter. Stormwatch is watching, Grifter is running, and Miles is trying to get a handle on everything before the storm gets too wild to control.
Jon-Davis Hunt excels at bringing small details to a world that needs them, and Ellis is doing that thing where he reminds the rest of us that he is probably the best at writing whatever genre of comics catches his interest (see also: Nextwave, Transmetropolitan, Injection, Supreme: Blue Rose).
Do yourself the favor: hunt this comic down and devour it. You will like it.